Jeff Broadbent is a sonic artist whose passion for music and sound has found expression with blockbuster games such as Transformers: Dark of the Moon and the much-anticipated game I Am Alive. We talk with Jeff about the music of I Am Alive.
Pimp My Drums – Kick & Snare
This tutorial is not about drum replacement. Instead, it’s about how to edit and manipulate your drum recording to make it sound more expensive – especially the kick and snare drum. So, it’s more about layering samples rather than replacing them.
The Music Of Dragon Age
Inon’s award-winning music for BioWare’s dark fantasy franchise Dragon Age features a wide range of dynamic music styles. From ethereal and mystical to bombastic and lyrical, his original score for Dragon Age II befits the dramatic story and visuals and helps drive the heart-pounding action. I talk to Inon about writing the music to the Dragon Age] series.
How To Handle A Project
As a freelancer, you are usually reliant on getting new projects to generate some income. This tutorial deals with some basic ideas on how to handle a big project once you’ve got hired.
Insight: Galaxy
Galaxy was composed as an attempt to challenge the ideologically entrenched thinking in contemporary music, the struggle between the speculatively technical and the spiritually sensual. I talked with Anders Brødsgaard about this landmark work.
The Music Of Mass Effect
Sam Hulick is a multi-award winning and BAFTA award-nominated composer who co-wrote the music to the highly acclaimed video game series, Mass Effect. I talk to Sam about writing the music to the Mass Effect games.
How You Can Achieve A More Expensive Sound
When dealing with recordings (either virtual instruments or live-played instruments) often the sound is not very sophisticated. Here is one little trick on how to get a better, richer and more expensive overall sound – no matter what type of instruments you are using.
Make Your Drums Sound More Punchy
This tutorial is mainly about how to make your drum track sound more punchy and present it in the mix without losing a lot of dynamics. It is not about mixing single tracks of a multi track drum recording. Assuming that your drum sound is fine but somehow it gets lost in the final mix. Apparently, one option is to increase the volume but usually this will only affect the balance of your arrangement so be aware of that.