Articles

Pimp my Drums - Kick & Snare

Nov 27 2011 05:00 PM | Frank Herrlinger in Production
This tutorial is not about drum replacement. Instead, it's about how to edit and manipulate your drum recording to make it sound more expensive – especially the kick and snare drum. So, it's more about layering samples rather than replacing them. (Read More)

The Music Of Dragon Age

Oct 16 2011 11:00 PM | Chris Mooney in Articles
Inon’s award-winning music for BioWare’s dark fantasy franchise Dragon Age features a wide range of dynamic music styles. From ethereal and mystical to bombastic and lyrical, his original score for Dragon Age II befits the dramatic story and visuals and helps drive the heart-pounding action. I talk to Inon about writing the music to the Dragon Age series. (Read More)

How To Handle A Project

Aug 04 2011 11:00 PM | Frank Herrlinger in Articles
As a freelancer, you are usually reliant on getting new projects to generate some income. This tutorial deals with some basic ideas on how to handle a big project once you’ve got hired. (Read More)

Top 5 Orchestration Books

Jul 26 2011 11:00 PM | Chris Mooney in Roundups
Orchestration is a fundamental tool for all types of composers. Great orchestration books are few and far between so we've roundup the 5 best to get you on your way. (Read More)

Insight: Galaxy

Jul 20 2011 11:00 PM | Chris Mooney in Articles
Galaxy was composed as an attempt to challenge the ideologically entrenched thinking in contemporary music, the struggle between the speculatively technical and the spiritually sensual. I talked with Anders Brødsgaard about this landmark work. (Read More)

The Music Of Mass Effect

Jul 14 2011 11:00 PM | Chris Mooney in Articles
Sam Hulick is a multi-award winning and BAFTA award-nominated composer who co-wrote the music to the highly acclaimed video game series, Mass Effect. I talk to Sam about writing the music to the Mass Effect games. (Read More)

How You Can Achieve A More Expensive Sound

Jul 07 2011 11:00 PM | Frank Herrlinger in Production
When dealing with recordings (either virtual instruments or live-played instruments) often the sound is not very sophisticated. Here is one little trick on how to get a better, richer and more expensive overall sound – no matter what type of instruments you are using. (Read More)

Make Your Drums Sound More Punchy

Jun 05 2011 11:00 PM | Frank Herrlinger in Production
This tutorial is mainly about how to make your drum track sound more punchy and present it in the mix without losing a lot of dynamics. It is not about mixing single tracks of a multi track drum recording. Assuming that your drum sound is fine but somehow it gets lost in the final mix. Apparently, one option is to increase the volume but usually this will only affect the balance of your arrangement so be aware of that. (Read More)

The Business - Minimize Your Personal Risk

May 19 2011 11:00 PM | Frank Herrlinger in Articles
Since a composer/music producer normally is a freelancer, he has to deal with many different risk factors. The first step in minimizing or even avoiding risk factors is to be aware of them. (Read More)

Guitars in Rock and Metal Soundtracks

May 15 2011 11:00 PM | Frank Herrlinger in Production
Music genres like rock or metal consist mostly of drums, bass and guitars. This tutorial is only about guitars. We are going to show you how we record guitars for rock and metal music tracks and how we place them in the mix. (Read More)